Tandem Events has confirmed the first speakers for the 2025 Develop:Brighton conference.
This year’s conference will once again be at the Hilton Brighton Metropole, and will take place between July 8 – July 10, 2025. Speakers this year will focus on practical take-aways and vocational content, with representatives on-site from just about every discipline in game development.
Companies involved with the conference this year include Housemarque, Keywords Studios, Frontier Developments, Ubisoft, ustwo Games, Insomniac Games, Google, Kepler Interactive, and more.
Some of the speaker sessions confirmed so far include:
Art
- Cardboard, Clay, Fabric and Green Screens: Exploring Craft Mediums in Game Art by Claire Morwood, Freelance Artist
- Understanding and Modifying the Colour Pipeline in Unreal by Ali Cormack, Studio Gobo
- Painting 2D Like it’s 3D: How and When to as a Concept Artist by Ash Kerins, Freelance Artist
Audio
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- Optimising The Music Commissioning and Creation Process for Games by Kenny Young, Audbod
- Finding an Angle: How to Boost Your Audio Creativity and Originality by Suddi Raval, Spliced
- Behind the Sounds of Star Wars Outlaws by Jacob Coles & Martin Weissberg, Massive Entertainment – a Ubisoft Studio
Business
- 30 years of Change – Now and Then by Ilari Kuittinen, Housemarque
- Being a Leader in Game Development: Set Yourself Up for Failure or Success by Liudmila Siachko, Wargaming
- Superpowers in Diversity: Managing Mental Health and Neurodiverse Teams for Success by Katherine Mould, Keywords Studios
Coding
- PowerWash Simulator: A Deep and Dirty Tech Dive by Peter Hansen, FuturLab
- Leading a Coding Team with Imposter Syndrome by Kirsty Fraser, Third Kind Games
- Constraints to Creativity: The Art and Science of Procedural Level Design by John Campbell, Triangular Pixels
Design
- Designing Together: The Power of Collaborative Game Design on Monument Valley 3 by Xu He, ustwo Games
- The Rise and Fall of The Flame in Marvel’s Spider-Man 2 by Donald Barrett, Insomniac Games
- Murder She… Modularized? Authored Narrative in a Proc-Gen World by Stark Holborn, ColePowered
Discoverability
- Social Media and Vertical Video: Catching Attention in Seconds by Imogen Mellor, YRS TRULY
- Product / Market Fit – What Does it Mean and How Do We Achieve it? by Martin Wein, GameFlex Consultants
- Meme Your Way to Success by Zhong Hu, Twin Atlas
Indie
- The Ouroboros Express – A Postmortem by Najmah Salam, Small Loan Studio
- 43 Essential Game Dev Tips That Are Immutably Correct and Must Never be Disputed by Anyone Ever! by Paul Kilduff-Taylor, Mode 7
- Good Vibes Only – A Producer’s Guide to Successful Collaborations in Game Dev by Melissa ‘Mj’ Lewis, Kepler Interactive
Mobile
- Raising Your Game: How To Achieve Console-Like Experiences on Mobile by Ian Bolton, Arm
- Mobile Gaming in 2025 – What Can We Expect Based on Data? by Mariusz Gasiewski, Google
- Beyond The Banner. Rethinking Monetization – It’s in the Game by Kristan Rivers, AdInMo
NEW TRACK – Performance
- Keynote: Performance In Games: From Data to Drama by Jane Perry, Actor
- VO:ICE – Voice Over: Insights into Client Expectations by James Stant, Frontier Developments
- Approaching Intimacy in Video Games – Intimacy Coordination to Enhance Storytelling by Josh Weeden, PitStop Productions
Roundtables
- Burnout! How to Spot It and Put Out the Fire by Danni GT, Life Coach
- Representation in Games: Beyond the Surface by Lydia Cooke, University of Brighton
- Why Can’t I Switch Off? Identifying and Managing Absence Anxiety by Em Aspinall, Safe in Our World
You can find a full list of all the speakers and sessions confirmed so far here.
If you want to attend Develop:Brighton, you can book a conference pass until April 9, 2025 at Super Early Bird Rates (with up to a 50% discount), which can save you as much as £550.
As an MCV/DEVELOP Reader, you can also use code KCSXKW for an additional 10% off.