Bethesda’s Todd Howard & Gary Whitta among keynote speakers as schedule announced.
Read More »Develop:Brighton to be replaced by a digital event
“So while it feels wrong to not be returning to Brighton this year, we’re no less excited about what’s to come."
Read More »Develop:Brighton 2020 is still going ahead, says organiser
"However, we are evaluating this situation on a daily basis and will continue to do so over the coming weeks"
Read More »Read the March issue of MCV/DEVELOP online now! Featuring the death of the console generation, Unity, Knights and Bikes and much more
also mental health and wellbeing at Splash Damage, King's Sabrina Carmona, Ukie's Diversity census, Brexit update and Sold Out
Read More »Body diversity in character design: ‘We need to represent our audience better’
"Games have a social responsibility. We’re responsible for a lot of screen time in people’s lives so to not hold yourself accountable for the impact they have on people’s lives is not longer an option," Lucy Kyriakidou said during her Develop:Brighton talk
Read More »Creating Erica: how Flavourworks wants to modernise FMV games and break development conventions
With Erica, Flavourworks is challenging games dev as creative director Jack Attridge reckons studios have been “developing games in a bubble” – he shared his perspective at Develop:Brighton this week
Read More »Why devs should work with agents: ‘A good agent will help you tell the difference between a snake and a ladder’
Dlala Studios grew from five guys in a garage to 20+ staff in an office in Essex after the studio decided to work with an agent
Read More »Here are this year’s Develop:Star Awards winners
"What a night"
Read More »How to grow your mobile studio: ‘If you’re not having fun, you’re doing something wrong’
In his Develop:Brighton talk, Mathias Royer highlighted the key aspects of growing your mobile studio: "You’re not just building a game, you are building a team, a company and ultimately, a culture"
Read More »New studio Vela Games is promising ‘to transform multiplayer co-op games’
Dublin-based studio launched publicly at Develop:Brighton today with 'player-first' outlook
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