Yasmeen Abbas, product manager at Sandsoft, tells us about being brave, jumping in to learn, and then specialising later How did you break into games? It’s a lovely coincidence! In 2015 I was riding a bus through an area with lots of offices, and a guy who happened to work …
Read More »Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames, talks about the benefits of open information sharing, and how it is an essential part of what they do. What differentiates your studio from other developers? Unsurprisingly, it’s a combination of factors that makes us different. Firstly, we foster open …
Read More »When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, …
Read More »Levelling Up – Guillotine’s Jake Kulkowski
Jake Kulkowski, founder of Guillotine, tells us about setting up an influencer relations agency, and why being in the content trenches is rewarding, rather than just cut throat What is your job role and how would you describe your typical day at work? I’m the founder of Guillotine, a small …
Read More »Koei Tecmo’s executive vice president Yosuke Hayashi on what’s been happening at the company behind Ninja Gaiden, Dynasty Warriors, Nioh and more
Koei Tecmo is one of the biggest video game companies in Japan, and the games it creates have been popular with players around the world for decades. It is the studio behind classics like Ninja Gaiden, Dynasty Warriors, Fatal Frame and Nobunaga’s Ambition, as well as other more recent RPG …
Read More »[From the industry] CI Games appoint former Tencent Games senior director to spearhead strategic development goals
CI Games has announced the appointment of Tom O’Connor as Senior Vice President of Development. O’Connor’s most recent role was at Tencent Games, where he served as Senior Director of Production. Closely collaborating with studio leadership, he played a pivotal role in the overall strategy and management of its Western …
Read More »Blaze Entertainment’s new Chairman reunites with Lara Croft ahead of Evercade summer release
Blaze Entertainment has announced that games industry veteran Dominic Wheatley has been appointed as its new Chairman. The announcement comes as the retro-focused Evercade platform reaches a milestone of selling over 1 million cartridges and prepares to launch a new Tomb Raider bundle pack over the summer. Dominic Wheatley brings …
Read More »Issue 996 of MCV/DEVELOP is out now
The latest issue of MCV/DEVELOP is available to read online now, with print editions working their way through the mail as we speak. Yes, that is Forza Motorsport on the cover. No, it’s not burning up the charts. It is though one of the most important games of the last …
Read More »Raptor PR sponsoring MCV/DEVELOP Indie Publisher of the Year award
Raptor PR is proud to announce that it is sponsoring the Indie Publisher of the Year award, to be presented, along with 24 other splendid trophies, at the 2024 MCV/DEVELOP Awards next month. Raptor’s Founder and Managing Director Rana Rahman – who will be presenting the much coveted award on …
Read More »[From the industry] Colm Larkin appointed as CEO of IMIRT, the Irish Game Makers Association
IMIRT, the Irish Game Makers Association, is thrilled to announce the appointment of Colm Larkin as its new Chief Executive Officer (CEO). With an illustrious career in the gaming industry and a deep commitment to fostering the growth of Ireland’s game development community, Colm brings a wealth of experience and …
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